| For Wanted, I created
indoor scenery, props, most of which are dynamic and destructible. All
of which I modeled, textured and scripted myself. ¬ |
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| For Ghost Recon 2, I made lot of
architecture and environment. This one where made in Sketchup and
finalized in Studio Max. ¬ |
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| For Ghost Recon 2, another
one of my buildings. ¬ |
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| For Rearmed,
I modeled,
rigged, textured and implemented the characters and enemies. Created
environment, props and interface. ¬ |
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| For Rearmed, my Nathan
Spencer rig. ¬ |
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For
Terminator, I created
the vegetation, brushes, dynamic units and implemented the effects on
enemy units. Directed and scripted the backdrop war events, also
created the units involved.
Optimized and revised almost every unit in picture including triangles,
textures, collision and scripting. ¬ |
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| For Bionic Commando I
optimized, remodeled and retextured cinematic units so they could be
used ingame. ¬ |
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| My work for the PhysX patch involves,
creating "real" destructible units that utilizes the full potential of
the Nvidia PhysX card. Click the link below to see the reel. ¬ |
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Screens from
a facebook game
named P'arrley, created together with the Whiteout team. These shots
are
from the fencing minigame. Created art and animation for the project.
If you have a facebook account visit http://apps.facebook.com/parrley/
to play. ¬ |
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Some
concepts for the
Nintendo DSi
game
named Ghostwire, developed by A Different Game.
Visit http://www.ghostwiregame.com/
to watch the trailer. ¬ |
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