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For Wanted, I created indoor scenery, props, most of which are dynamic and destructible. All of which I modeled, textured and scripted myself. ¬
 
 
For Ghost Recon 2, I made lot of architecture and environment. This one where made in Sketchup and finalized in Studio Max. ¬
 

For Ghost Recon 2, another one of my buildings. ¬


For Rearmed, I modeled, rigged, textured and implemented the characters and enemies. Created environment, props and interface. ¬


For Rearmed, my Nathan Spencer rig. ¬


For Terminator, I created the vegetation, brushes, dynamic units and implemented the effects on enemy units. Directed and scripted the backdrop war events, also created the units involved.
Optimized and revised almost every unit in picture including triangles, textures, collision and scripting. ¬

 
For Bionic Commando I optimized, remodeled and retextured cinematic units so they could be used ingame. ¬
 
 
My work for the PhysX patch involves, creating "real" destructible units that utilizes the full potential of the Nvidia PhysX card. Click the link below to see the reel. ¬
81 mb physx off|on side-by-side
 
 
Working on a facebook game named P'arrley, together with the Whiteout team. This is screenshots from the fencing minigame, the main game will be released soon. I'm creating art and animation for the project.
If you have a facebook account visit http://apps.facebook.com/parrley/ to play. ¬



copyright © 2005 - 2009 Peter Stråhle | contact: peterstrahle(at)gmail.com +46(0)704413445