Screenshots from Tiny Echo, credited as Technical Artist.
Created shaders, effects and optimized ¬


Screenshots from Paws, credited as Lead Artist / Technical Artist.
Created art, shaders, composed the levels and optimized ¬
Screenshots from Shelter 2, credited as Lead / Technical Artist.
Created art, shaders, composed the levels and optimized ¬


Animations from Toca Lab, did most of the effects and also some of the models ¬
Animations from Toca Mini, helped with some models and created the start screen ¬
Animations from Toca Pet Doctor, helped with some models, animations and scripting ¬
Screenshots from our game PID, I was the only artist assigned during this project.
I made all the art, rigs and most of the effects ¬


For the title Bionic Commando Rearmed, I modeled, rigged, textured, implemented the characters and enemies.
I also created environment, props and interface ¬


A little game jam game that later became published, Anthelion. I made the art and effects ¬


For the title Wanted Weapons of Fate, I created environment and props. Most of which are dynamic and destructible. All of them I modeled, textured and scripted myself ¬


Examples of architecture and environment I created for Ghost Recon Advanced Warfighter 2 ¬


My version of the character Ludo from Labyrinth the movie. Made with Zbrush and Studio Max ¬